Guide: Team Fortress 2

Last Update: May 23 2018 12:05:00


The biggest difference between Team Fortress 2 and Team Fortress Classic is graphical. The Source engine allows for far more detail for not only the models, but the maps as well. Some of the maps featured in TF2 are remakes of TFC maps, such as Dustbowl and 2Fort, but the difference between the originals is night and day.


Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.

In contrast to Lumberyard, Ravine has a far more open ground level with emphasis on control of four key choke points. A series of canals in Ravine’s lower level provide an excellent opportunity for stealth kills and flanking maneuvers. Like all arena maps, the capture point in the middle becomes active after 60 seconds.
Control Points

A complex Attack/Defense control point map, with some unique gameplay. Unlike most TF2 maps, capturing a control point modifies the layout of the map, opening and closing routes for each team. As a result, the offensive team has a wide variety of tactical choices around how they'd like to assault the final point. Should they use Scouts and Soldiers to rush the final point with only the routes they start with? Should they go for the side control points and open up more routes to the final? Should they capture extra points to shut down the defender's routes? The many choices keep the map interesting for a long time, providing a wide variety of experiences in a game.
Capture the Flag

A CTF map inside a large industrial compound. It's clean and straightforward, making it easy to learn, but its well balanced layout ensures there are still a wide variety of strategic choices for teams to make, and for individual classes to shine. Competitive teams and players have already popularized this one.
Control Points

A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.

Gold Rush is an entirely new level featuring a new gameplay style called Payload. The level is split into three separate areas with intermediate capture zones inside of each major chapter. The teams are split between offense (Blu) and defense (Red) similar to Dustbowl. The goal for the Blu team is to push the bomb payload through the level until it reaches the next capture point, eventually destroying all three of Red's major bases. Blu pushes the cart through the level by standing near it, with the cart moving faster when more people are close by. If no one has pushed the cart forward after 30 seconds, the cart will begin to move backward until it is pushed forward again.
Control Points, Fast Capture Speeds

The Red team must defend 6 control points spread across three territories. The Blu team has to capture each point in sequential order, twisting around a canyon and mine shafts on a march toward Red's rocket pad. Confusing passages and lots of tight corners make for some intense fights over the control points, which only require a Blu Scout seconds to capture.
Control Points, Progressively Faster Capture Speeds

Each team must capture five control points, the map starting with two on each side and one up for grabs in the middle. That middle control point has a medium capture speed, but then each point closer to a team's base takes significantly less time than the last. All control points remain locked except for the Red and Blu points next to each other and are thus being contested.
Control Points, Slow Capture Speeds Until End

The Red team must defend their radio tower (Point A), radar dish (Point B) and laser gun (Point C). The Blu team has to capture both the tower and the radar before they can go after the laser, but they can go after either point first (or both at once), and they're locked after a capture so Red can't take them back. Points A and B take a long time or several players to capture, but Point C takes a Blu scout mere seconds. So far this is the one TF2 map that has more than one control point to go after or defend at a time.
Control Points, Progressively Faster Capture Speeds

TF2 takes the TFC classic, Well, and converts it from a capture the flag to a control point map. Like Granary, each team must capture five control points, starting with two on each side and one up for grabs in the middle and all control points remain locked except for the Red and Blu points next to each other. Be aware that the train tracks in the middle of the map are active and deadly!
Capture the Flag

TF2 takes the TFC classic, 2fort, and... recreates it almost exactly, only this time around it's loaded with eye candy. Blu and Red occupy identical bases differing only in color scheme and building materials and only separated by a short bridge. Their goal is to capture each other's intelligence briefcases. Dropped cases return to their base after one minute. If you're a veteran TFC player, all you need to know is that the flag room elevator's been replaced with stairs, and that's all that's changed.
Territory Control, Fast Capture Speeds

Hydro is a slightly confusing and unique map comprised of six stages with two control points each. Unlike Dustbowl, however, Blu and Red are both attacking and defending in each stage, and the stages don't get locked upon a win. Therefore, a particularly aggressive match can see teams moving back and forth around the middle territories multiple times before one team is backed up to its home base.


Class TypeAbilitiesHealthSpeed
  • Can set traps with Grenade Launcher and Stickybomb Launcher
  • Bounce Grenade Launcherrounds around corners
  • Good melee unlocks
  • Can sticky jump with his own sticky bombs
  • Can build stuff, like...
  • Sentry Gun is a stationary, automated gun turret
  • Dispenser lets teammates refill health and ammo
  • Teleporter allows teammates to warp between areas
  • Can repair constructions withWrench
  • Can pick up and move constructions like Sentry Gun
  • Highest health and damage combo
  • Able to move at incredibly slow speeds!
  • Can restore teammates' health
  • Own health restores over time (3-6 HP/sec)
  • UberCharge makes self and target invulnerable for eight seconds
  • Use of Flamethrower
  • Does not take afterburn damage
  • Compression blast ability reflects enemies, their projectiles and extinguishes friendlies on fire
  • Can disable Engineer's Electro Sapper with Homewrecker orMaul melee weapons
  • Fastest class in the game
  • Can push carts at double speed
  • Double jump to get extra height, avoid fall damage, and change direction
  • Single-shot sniper kills
  • Use Rocket Launcher toRocket jump
  • Balance of damage and health
  • Use Cloaking Watch to go invisible
  • Use Disguise to look like any class from opposing team
  • Can fake death
  • Use Knife to stab enemies from behind for instant kill
  • Use Electro Sapper to disableEngineer constructions
  • Can use enemy teleporters
  • Can see names and health bars of enemies



  • Fastest class in the game
  • Can push carts at double speed
  • Double jump to get extra height, avoid fall damage, and change direction


  • Health: 125
  • Overhealed: 185
  • Speed: 133%


  • Stock Primary: Scattergun
  • Stock Secondary: Pistol
  • Stock Melee: Bat
  • Unlockable Primaries: Force-A-Nature, Shortstop, Soda Popper, Baby Face's Blaster, Back Scatter
  • Unlockable Secondaries: Lugermorph, Bonk! Atomic Punch, Crit-a-Cola, Mad Milk, Mutated Milk, Winger, Pretty Boy's Pocket Pistol, Flying Guillotine
  • Unlockable Melees: Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Holy Mackerel,Unarmed Combat, Saxxy, Sandman, Candy Cane, Boston Basher,Three-Rune Blade, Sun-on-a-Stick, Fan O'War, Atomizer, Wrap Assassin

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  • Use Rocket Launcher to Rocket jump
  • Balance of damage and health


  • Health: 200
  • Overhealed: 300
  • Speed: 80%


  • Stock Primary: Rocket Launcher
  • Stock Secondary: Shotgun
  • Stock Melee: Shovel
  • Unlockable Primaries: Original, Direct Hit, Black Box, Rocket Jumper,Liberty Launcher, Cow Mangler 5000, Beggar's Bazooka, Air Strike
  • Unlockable Secondaries: Buff Banner, Gunboats, Battalion's Backup,Concheror, Mantreads, Reserve Shooter, Righteous Bison, B.A.S.E. Jumper
  • Unlockable Melees: Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Saxxy, Equalizer,Pain Train, Half-Zatoichi, Disciplinary Action, Market Gardener, Escape Plan



  • Use of Flamethrower
  • Does not take afterburn damage
  • Compression blast ability reflects enemies, their projectiles and extinguishes friendlies on fire
  • Can disable Engineer's Electro Sapper with Homewrecker or Maulmelee weapons


  • Health: 175
  • Overhealed: 260
  • Speed: 100%


  • Stock Primary: Flamethrower
  • Stock Secondary: Shotgun
  • Stock Melee: Fire Axe
  • Unlockable Primaries: Backburner, Degreaser, Phlogistinator,Rainblower
  • Unlockable Secondaries: Flare Gun, Detonator, Reserve Shooter,Manmelter, Scorch Shot
  • Unlockable Melees: Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Saxxy. Axtinguisher,Postal Pummeler, Homewrecker, Maul, Powerjack, Back Scratcher,Sharpened Volcano Fragment, Third Degree, Lollichop, Neon Annihilator



ModifierNormal MaxOverhealed Max
Regular175 260
With Claidheamh Mor equipped160240
With Eyelander, Nessie's Nine Iron, or HHHH eqipped (0 heads)150225
With Eyelander, Nessie's Nine Iron, or HHHH eqipped (1 head)165245
With Eyelander, Nessie's Nine Iron, or HHHH eqipped (2 heads)180270
With Eyelander, Nessie's Nine Iron, or HHHH eqipped (3 heads)195290
With Eyelander, Nessie's Nine Iron, or HHHH eqipped (4 heads or more)210315

Ali Baba's Wee Booties or Bootlegger 

Ali Baba's Wee Booties or Bootlegger with Eyelander, Nessie's Nine Iron, or HHHH eqipped (0 heads)175260
Ali Baba's Wee Booties or Bootlegger with Eyelander, Nessie's Nine Iron, or HHHH eqipped (1 head)190285
Ali Baba's Wee Booties or Bootlegger with Eyelander, Nessie's Nine Iron, or HHHH eqipped (2 heads)205305
Ali Baba's Wee Booties or Bootlegger with Eyelander, Nessie's Nine Iron, or HHHH eqipped (3 heads)220330
Ali Baba's Wee Booties or Bootlegger with Eyelander, Nessie's Nine Iron, or HHHH eqipped (4 heads)235350
Ali Baba's Wee booties or the Bootlegger with the Claidheamh Mor equipped185 270


  • Can set traps with Grenade Launcher and Stickybomb Launcher
  • Bounce Grenade Launcher rounds around corners
  • Good melee unlocks
  • Can Rocket jump off of Grenade Launcher shots.


  • Health: 175
  • Overhealed: 260
  • Speed: 93%

Weapons- Primary

WeaponAmmoDamageSpecial Attributes
Grenade Launcher Stock Weapon4/30

Direct Hit:Base:81-111 Critical: 280-300

After Bounce:Base: 22-64 Critical: 180

 Can inflict damage on user!

Direct Hit: Base:105-120

Critical: 342-388

  • Zero damage falloff on hit
  • 20% more damage (than stock)
  • Grenades travel 25% faster
  • Launched grenades will not bounce and will shatter
  • 60% smaller clip size


Ali Baba's Wee Booties

  • Maximum health is increased by 25
  • 100% increase of turning speed while charging

Weapon- Seconary

WeaponAmmoDamageSpecial Attributes

Stickybomb Launcher


Direct Hit:Base:103-138 Critical:353

  • Can be used to stickyjump
  • Secondary fire causes stickybombs to detonate
  • Stickybombs may be destroyed by enemy hitscan weapons, enemy Scottish Resistance sticky bombs that detonated near stickybombs, an direct hit by a enemy melee weapon, or your own death
  • Stickybombs may be pushed away by enemy explosions or compression blasts
  • Only 8 stickybombs may be active at once

Chargin' Targe

At Full Charge: Base:50

Special: +10 per head (max 4)

 Secondary attack is replaced by a fast charge that causes mini-crits at half charge or critical hits at full charge to any melee hit. Any enemy hit by the shield alone will recieve 50 damage +10 for any additional heads.  +50% fire damage resistance +40% explosion damage resistance Does not provide resistance to self inflicted explosion damage

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  • Highest health and damage combo
  • Able to move at incredibly slow speeds!


  • Health: 300
  • Overhealed: 450
  • Speed: 77%


  • Stock Primary: Minigun
  • Stock Secondary: Shotgun
  • Stock Melee: Fists
  • Unlockable Primaries: Iron Curtain, Natascha, Brass Beast, Tomislav,Hou-Long Heater
  • Unlockable Secondaries: Sandvich, Robo-Sandvich, Dalokohs Bar,Fishcake, Buffalo Steak Sandvich, Family Business
  • Unlockable Melees: Saxxy, Frying Pan, Conscientious Objector,Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Apoco-Fists, Killing Gloves of Boxing, Gloves of Running Urgently, Bread Bite,Warrior's Spirit, Fists of Steel, Eviction Notice, Holiday Punch



  • Can build stuff, like...
  • Sentry Gun is a stationary, automated gun turret
  • Dispenser lets teammates refill health and ammo
  • Teleporter allows teammates to warp between areas
  • Can repair constructions with Wrench
  • Can pick up and move constructions like Sentry Gun


  • Health: 125
  • Overhealed: 185
  • Speed: 100%


  • Stock Primary: Shotgun
  • Stock Secondary: Pistol
  • Stock Melee: Wrench
  • Unlockable Primaries: Frontier Justice, Widowmaker, Pomson 6000,Rescue Ranger
  • Unlockable Secondaries: Lugermorph, Wrangler, Short Circuit
  • Unlockable Melees: Golden Wrench, Saxxy, Gunslinger, Southern Hospitality, Jag, Eureka Effect
  • PDAs: Construction PDA, Destruction PDA

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  • Can restore teammates' health
  • Own health restores over time (3-6 HP/sec)
  • UberCharge makes self and target invulnerable for eight seconds


  • Health: 150
  • Overhealed: 225
  • Speed: 107%


  • Stock Primary: Syringe Gun
  • Stock Secondary: Medi Gun
  • Stock Melee: Bonesaw
  • Unlockable Primaries: Blutsauger, Crusader's Crossbow, Overdose
  • Unlockable Secondaries: Kritzkrieg, Quick-Fix, Vaccinator
  • Unlockable Melees: Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Saxxy, Übersaw,Vita-Saw, Amputator, Solemn Vow



  • Single-shot sniper kills


  • Health: 125
  • Overhealed: 185
  • Speed: 100%


  • Stock Primary: Sniper Rifle
  • Stock Secondary: Submachine Gun
  • Stock Melee: Kukri
  • Unlockable Primaries: AWPer Hand, Huntsman, Fortified Compound,Sydney Sleeper, Bazaar Bargain, Machina, Hitman's Heatmaker, Classic
  • Unlockable Secondaries: Jarate, Self-Aware Beauty Mark, Razorback,Darwin's Danger Shield, Cozy Camper, Cleaner's Carbine
  • Unlockable Melees: Frying Pan, Conscientious Objector, Freedom Staff, Bat Outta Hell, Memory Maker, Ham Shank, Saxxy, Tribalman's Shiv, Bushwacka, Shahanshah

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  • Use Cloaking Watch to go invisible
  • Use Disguise to look like any class from opposing team
  • Can fake death
  • Use Knife to stab enemies from behind for instant kill
  • Use Electro Sapper to disable Engineer constructions
  • Can use enemy teleporters
  • Can see names and health bars of enemies


  • Health: 125
  • Overhealed: 185
  • Speed: 100%


  • Stock Primary: Revolver
  • Stock Secondary: Sapper
  • Stock Melee: Knife
  • Stock PDA: Invis Watch
  • Other Stock PDA: Disguise Kit
  • Unlockable Primaries: Big Kill, Ambassador, L'Etranger, Enforcer,Diamondback
  • Unlockable Secondaries: Ap-Sap, Snack Attack, Red Tape Recorder
  • Unlockable Melees: Saxxy, Sharp Dresser, Black Rose, Your Eternal Reward, Wanga Prick, Conniver's Kunai, Big Earner, Spy-cicle
  • Unlockable PDAs: Enthusiast's Timepiece, Quäckenbirdt, Cloak and Dagger, Dead Ringer


Team Fortress 2 isn't by any means a watered down product, no no. Even with the exclusion of grenades in TF2, there are still 27 weapons and devices (one more than Team Fortress Classic) for your morbid enjoyment. From simple but powerful melee weapons to PDAs and mini guns, Team Fortress 2 has something for everyone!

Melee Weapon (Sniper)

The machete is a basic melee weapon, which rounds out the sniper’s arsenal with a short range weapon to go along with the long range rifle, and the short medium range machine pistol. It does decent damage as far as melee weapons go, and is useful for a last resort weapon. Also it can be used to conserve ammunition in the case of a sniper creeping up on an unaware enemy, with little or no ammunition left.
Melee Weapon (Medic), Unlockable

The most interesting of the Medic unlocks, the Übersaw charges your Über for every successful hit. A magnificent weapon in every way - especially if enemy spies are making themselves too friendly with you. Be sure to use it to charge up that delectable Über, so that you can Übercharge your snipers and engineers at an even faster pace!
Melee Weapon (Pyro), Unlockable

This mighty axe guarantees critical hits on any enemy that’s currently on fire, although it’s significantly weaker against enemies who aren’t. A great combination with the The Flare Gun, or with another Pyro buddy riding alongside doing the igniting.
73266097.jpgBaseball Bat
Melee Weapon (Scout)

As any good scout would have it, this class likes to get down and dirty by taking a swing at the other team. Every now and then it is really nice to just hit one out of the park and take a blunt, steel object to the back of someone’s head. This weapon is a either a last resort weapon for a scout that is out of ammunition, or it is a viciously aggressive weapon with which the Scout can use to sneak up behind someone and bash them over the cranium.
Melee Weapon (Soldier)

Most shovels are used for various landscaping and home improvement projects, or even for digging trenches. But only the Soldier class from Team Fortress 2 would dream of holding one of these up against another player. In a disappointing respect the Soldier cannot actually dig with the shovel (joking), he can use it to put dents in several heads before going down.
49564401.jpgFire Axe
Melee Weapon (Pyro)

Usually utilized by people trying to break into, and stop fires, this fire axe happens to be wielded by one who starts the fires. The Pyro uses this melee weapon as a closing power weapon in order to catch an opponent off-guard. Although very few times does this wood chopper get used in combat, it is a very effective close range weapon if wielded correctly. Mostly axes are used as lifesaving tools, but in this case the business end sucks and usually splits the axe-ee in two.
Melee Weapon (Heavy Weapons Guy), Unlockable

The Sandvich tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device.
64322452.jpgWhiskey Bottle
Melee Weapon (Demoman)

The Demo only carries the strongest stuff with him, in case he needs to pop open a bottle before each battle. In case there is any doubt about how strong this bottle is, merely check the side to see the triple X’s. Yeah, that stuff is the $h!#. Just clunk opponents over the head and they will feel more drunk than you can get with the actual brew inside.
Melee Weapon (Heavy Weapons Guy)

“Real men don’t need guns” and, “Guns don’t kill people, I kill people!” seem to be the Heavy’s favorite sayings. This shows because instead of an actual weapon for his melee, he uses his calloused, gloved fists. It is only funny until a heavy comes up behind someone and punches the crap out of the back of his head. Then no one is laughing except for the Heavy.
Melee Weapon (Engineer)

The Engineer seems to have taken a trick from the Ratchet and Clank© games. The wrench turns into a vicious weapon when used against enemies knee caps, which adds more depth to something that usually causes life to machines, not death. Just as effective as any other, the wrench is a good choice for close quarters battles.
21592351.jpgMedical Saw
Melee Weapon (Medic)

What would any good doctor be without his amputation device? Crude, but this weapon works particularly well at severing the jugular of an opposing player. Sawing through bones and flesh is no problem with the medical saw and it seems to be more fun than any other melee weapon besides the butterfly knife.
58442865.jpgKilling Gloves of Boxing (K.G.B)
Melee Weapon (Heavy Weapons Guy), Unlockable

The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy's slow movement speed, and the K.G.B's slower swing speed, make it a risky prospect.
14083433.jpgButterfly Knife
Melee Weapon (Spy)

Easily the most disappointing weapon to be killed by, the butterfly knife brings some hefty melee damage, along with an instant kill from behind the back. Coupled with disguises and cloaks, and you get a major disruption tactic against the heavier foes, or maybe just an engineer that won’t part from his sentry gun.
33764308.jpgScatter Gun
Short Range Weapon (Scout)

While the scatter gun for the Scout is one of the most powerful weapons in Team Fortress 2, it is only incredibly powerful if the prey is at close range. Outside of 15 feet or so the scatter gun is basically useless except for finishing a foe off. It helps the Scout a lot since he is a fast character and can close the gap between his enemies fairly quickly, but at the end of the day it only works if your opponent is confused by the speed factor of the Scout.
76609719.jpgSyringe Gun
Short Range Weapon (Medic)

The syringe gun is one of the less powerful guns in the game, but it is deceptively useful. Instead of just being a weapon that causes a small amount of damage, it is a powerful distraction tool. If an enemy is pinned down behind a corner and doesn’t want to come out, the medic can keep firing the syringe gun past the corner so that the enemy knows to stay behind the corner. While the opponent is hunkered down, have a heavy or soldier storm through and clean up the mess. The syringes used by the gun arch down pretty quickly, so firing level is not a smart idea. Firing up is the only choice if the player wants to hit anything besides dirt.
Short Range Weapon (Medic)

Many players fear the medi-gun because of what it can do when coupled with the right class. Given enough time the medic can build up an uber-charge that makes the medic and the one he has been healing invulnerable for a small amount of time. This can mean just enough time to capture a control point, or just enough time to clean out a room full of baddies and all of the sentry guns nearby. Not only does it regenerate a lot of health in a short amount of time, but it never runs out of ammunition, and the health bar of the one being healed can go above what the original maximum is (only to slowly drain).
92891638.jpg9MM Pistol
Short Range Weapon (Scout, Engineer)

Although the pistol is the staple in many games, it basically sucks in Team Fortress 2. Yes, you can get numerous kills with it. Yes, you can actually hit people with it, but it does next to nothing for damage. It practically takes two clips to put someone down from full health. The first shot is usually very accurate, but firing rapidly seriously depletes any ability to hit a target outside of a few feet. This adds a sort-of accurate weapon to the engineer’s arsenal and leaves him less vulnerable than if he had just the shotgun and the wrench. Apparently these guys at Valve are pretty experienced with balancing weapon loadouts.
Short Range Weapon (Pyro)

Heavy-killer is a little nickname that is given to the flamethrower because it can knock down the bigger opponents rather quickly, given the fact that the tougher foes move slower and are hit much more by the actual flame instead of just being set on fire and dodging the sequential flame for seconds after while killing the Pyro and leaving his flame behind.
Short Range Weapon (Pyro), Unlockable

Another Pyro unlockable is The Backburner. This flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing critical hits whenever it’s used on an opponent from behind. To aid in survivability, it grants the Pyro an extra fifty health.
Short Range Weapon (Medic), Unlockable

The Blutsauger is the most useful of all the medic unlocks. Just like your syringe gun, it shoots little sharp objects that do nothing more than give your enemies a slight itch; but this time, you get health back for it! Think of it as your divorced wife, sucking the life blood out of your veins, and using it to regenerate her forsaken horns and demonic vocal cords.
Short Range Weapon (Medic), Unlockable

The Kritzkrieg was created for one purpose - to give Soldiers 100% critical damage chance for ten seconds. Sure, as the counter-part to the Übercharge, it could be used on anyone. But it is best used on anything with a rocket launcher. Sometimes you'll have to settle for a fat heavy, but trust me on this - I have seen servers literally explode from the highly concentrated amounts of win barreling out of a Kritzkrieg'd Soldier's rocket launcher.
35714592.jpgImpact Grenade Launcher
Medium Range Weapon (Demoman)

This grenade launcher is very effective at defense or offense, as it shoots out grenades that bounce and detonate on impact with any enemy or enemy structure. If they do not impact an enemy or enemy structure, the grenades will bounce until they finally lie still on the ground, and detonate after several seconds.
53862956.jpgRemote Grenade Launcher
Medium Range Weapon (Demoman)

Besides the sentry gun, this is probably the most effective defensive weapon in the game. The remote grenade launcher allows the player to fire out anywhere up to 10 remote grenades at a time, and then detonate them at any time with the alternate fire button. A handy little fact is that the remote grenades can be stuck to any surface. So one effective tactic is placing them around the top of a doorway or chokepoint so that the enemy cannot see them, and then detonating as they run past.
Medium Range Weapon (Heavy Weapons Guy)

Ahhhhh, don’t you just love the smell of napalm and spent bullet casings in the morning? That is exactly how the Heavy feels about his six-barreled rotating minigun. Politely named Sasha, this gun has nothing to do with polite, in fact it would tear the cutest, furriest bunny into a million pieces if you mentioned the word polite around it. This gun is powerful and fast, but kills the movement speed of the already slow heavy when rotating. Although the gun takes about a second to spin up before firing, it is possible to keep the minigun rotating ahead of time so that instant firing is possible.
Medium Range Weapon (Soldier, Heavy Weapons Guy, Engineer, Pyro)

As a relatively large portion of the Team Fortress 2’s classes use the shotgun (4 of the classes), this is a very average weapon in terms of damage, range and accuracy. Although one shot will almost always hit the enemy if aimed correctly, the shotgun does not do an enormous amount of damage. It is a stable close quarters weapon, and can be easily switched out for the main weapon at any time, except for the engineer where it is his main weapon.
34995976.jpgMachine Pistol
Medium Range Weapon (Sniper)

As mostly a defensive weapon, the machine pistol is surprisingly effective. It is a weapon that carries 100 total rounds, starting off with 25 already in the chambers. Doing a good amount of damage per hit, the machine pistol is easily capable of taking down multiple lighter foes, and maybe taking down one or two soldiers/heavies. Given enough skill, the sniper may turn to the machine pistol and strive to get up close and personal rather than sit back and blow up craniums.
Medium Range Weapon (Heavy Weapons Guy), Unlockable

Arguably the least useful unlockable for Heavies, Natascha slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.
Medium Range Weapon (Spy)

A very stealthy looking gun, this marble-handled six-shooter gets the job done in loud fashion. Although the revolver only seats six shells at a time, the spy reloads like it is his freaking job. He can almost reload faster than he can fire off two consecutive shells, which is very pleasing considering how hard it is to hit someone that is jumping and dodging/parrying every time a frame is built on screen.
62388157.jpgRocket Launcher
Long Range Weapon (Soldier)

Long has the rocket launcher been used in any first person shooter that has ever been of any worth, but Team Fortress 2 really brings out the usefulness of this devastating weapon. All four possible uses of the rocket launcher are used in Team Fortress 2: One, destroying any deployable building on the field; two, destroying any enemy on the field with the exception of a knowledgeable scout; three, blowing one’s self up to reach greater heights (!?!?); four, blowing up teammates for them to reach greater heights(!!!!!). Don’t worry though, a rocket fired at one’s feet will only damage him about ¼ of his maximum health, and friendly fire is disengaged so catapulting a friend to a new platform is perfectly harmless, although very hard to time.
74931336.jpgFlare Gun
Long Range Weapon (Pyro), Unlockable

A Pyro unlockable, The Flare Gun, replaces the shotgun. It allows the Pyro to ignite an enemy at long range, but does require careful aim on their part. It’s particularly useful for causing havoc on Snipers and Engineers who want to keep their distance.
58227248.jpgSniper Rifle
Long Range Weapon (Sniper)

As the most powerful single shot weapon in the game, the Sniper Rifle lives up to its name. The Sniper Rifle is a very unique weapon, in the regard that it charges up the longer the zoom is engaged. This can help for clearing troublesome sentry guns. When at 100% the Sniper Rifle can take out any sentry gun in one hit. Also, when this charge is combined with a headshot no foe can stand the damage that the rifle puts out. Of course, the only downsides of the Sniper Rifle are the “one shot and then reload” chamber, and the lack of peripheral vision when zoomed. Also, the rifle has no crosshairs when it is not zoomed, making it incredibly hard to hit anyone unless they are directly in front of the Sniper.
67400479.jpgDeploy PDA
Equipment (Engineer)

The Engineer deploys all of his various machines with the deploy PDA. The sentry gun, dispenser, teleporter entrance, and teleporter exit all come from the PDA. While the PDA is not a weapon it is used to create one of the most devastating weapons in the game (sentry gun for those of you who are slow). This is probably the most influential item in the game. The Engineer needs metal to construct contraptions, and this metal can be taken from ammunition packs lying around, a dispenser that has ammunition charged, or the guns of fallen players.
99518802.jpgDestroy PDA
Equipment (Engineer)

Although this may not seem as a very helpful piece of equipment, seeing as it destroys buildings that engineers work so hard to put up, but it can come in handy when a teleporter or dispenser has been misplaced or simply needs to be moved. It can even be used to give spies a little surprise when they decide to lay a sapper on top of a sentry gun. Right when they move close, hit the detonate button and that little spy is no longer a problem. Now instead of having just a dead sentry gun, you have a dead sentry gun and a dead spy!
Equipment (Spy)

Just like a spy would have it, he can sabotage even the best machines. With the electro sapper, any machine built can be taken down with relative ease. Not only do these things drain a machine until it explodes, but the disguise that the spy wears is not revealed when one of the sappers is placed. Sappers can be removed by a hard-working engineer, but that means that while the engineer is working it is time to stab him in the back and get a twofer.
Equipment (Spy)

This piece of equipment is pretty self-explanatory. Pick any one of the 9 classes in Team Fortress 2, and the disguise will be fitted on top of the spy. Don’t go rushing in without a disguise on and then throw one on at the last second, because it takes about 2-3 seconds for a disguise to take effect after selection. Be wary though, if you select a class that the other team has yet to select, anyone who rolls the cursor over the spy will get their own name back, sort of an alert to the person rolling the cursor over.
48702343.jpgCloaking Device
Equipment (Spy)

Another self-explanatory name, the cloaking device cloaks the spy that utilizes it for a temporary amount of time. A meter is displayed on the spy’s watch when the cloak is engaged. It tells you about how much time you have left without using any concrete numbers. The cloak makes a spy hard to see, not completely invisible. So anyone with good enough eyes will pick out the spy and eventually make his entrails show.

Rocket Jump

Rocket jumps have been in various first person shooters, with strategical use dating back at least to Quake 3. The idea is that by intentionally creating an explosion under your feet, you can gain extra height from a jump. The effect can be replicated with any number of items that create a blast. And yeah, you'll take damage from the blast.


The Soldier has the most straight-forward Rocket jump because, well, he's the only class that has a Rocket Launcher. While aiming downward, jump and almost at the same time (just a slight delay) fire a rocket at the ground to gain extra height on the jump.


Rocket jumping with the Demoman isn't quite as simple as with theSoldier. Use the Grenade Launcher to drop a sticky bomb on the ground, jump over the sticky bomb and then detonate it almost immediately to gain extra height on the jump. Use too many sticky bombs and you'll kill your Demoman.



A Fresh Pair of EyesDominate a player using the Pyrovision Goggles and earn your own pair!
BFF²Have 2 BEST FRIENDS at the same time.
Conga LineDo the Conga with 10 or more players at the same time.
DynastyWin 20 games.
Emergency BrakeKill a charging Demoman
Escape the HeatJump into a pool of refreshing water while on fire.
FlamethrowerSet five enemies on fire in 30 seconds.
Grey MatterGet 25 Headshots as a Sniper.
Hard to KillGet five kills in a row without dying.
HardcoreAccumulate 1000 total kills.
Head of the ClassPlay a complete round with every class.
Impenetrable DefenseSuccessfully defend Dustbowl without giving up a capture.
Impossible DefenseSuccessfully defend Gravel Pit without giving up a capture.
Lightning OffenseWin Well in 5 minutes or less.
Mass HysteriaHave 6 teammates using Pyrovision Goggles at the same time.
Master of DisguiseTrick an opposing Medic into healing you.
May I Cut In, Too?Melee kill 10 players while they are doing the Square Dance taunt.
NemesisGet five Revenge kills.
Nose DiveKill 10 parachuting players.
On The RocksLose at Rock, Paper, Scissors 3 times in a row with Rock.
Party CrasherKill 3 players who are doing the Conga within 5 seconds.
Powerhouse OffenseWin 2Fort with a shutout.
Punching BagMelee kill 10 Snipers using The Classic.
Ready for DutyComplete each class to unlock the next.
Relentless OffenseWin Hydro without giving up a capture.
RiftwalkerKill an enemy within 5 seconds of you traveling through an Engineer's teleporter.
Running With ScissorsWin at Rock, Paper, Scissors 3 times in a row with Scissors.
Sentry GunnerAccumulate 10 Sentry Gun kills with a single Sentry Gun.
ShowboatDo 10 partner taunts with a teammate while capturing a control point.
Team DoctorAccumulate 25000 heal points as a Medic.
The Great DeflateKill 79 enemies who have the Balloonicorn pets.
With Friends Like These...Play in a game with 7 or more players from your friends list.
World TravellerPlay a complete game on 2Fort, Dustbowl, Granary, Gravel Pit, Hydro, and Well (CP).


A Year to RememberGet 2004 lifetime kills.
Artful DodgerDodge 1000 damage in a single life using your Bonk! Atomic Punch.
Back 2 BackWhile using the Back Scatter, kill a Heavy/Medic pair within 20 seconds of each other.
Back In BusinessWhile using the Back Scatter, kill 20 spies from behind.
Batter UpPerform 1000 double jumps.
Batting the DoctorKill a Medic that is ready to deploy an ÜberCharge.
BeanballStun a Scout with their own ball.
Belittled BeleaguerKill an opposing player that has your intelligence while holding theirs.
Block the PlateBlock 50 point captures.
BrushbackStun 50 enemies while they are capturing a point or pushing the cart.
Caught NappingKill 50 enemies from behind with the Force-A-Nature.
CloserDestroy 3 teleporter entrances.
Doctoring the BallKill 3 enemies while under the effects of a Medic's ÜberCharge.
Dodgers 1, Giants 0Kill an enemy Heavy and take his Sandvich.
Fall ClassicCause an environmental death or suicide using the Force-A-Nature's knockback.
First BloodGet the first kill in an Arena match.
First Blood, Part 2Kill 5 enemies with the First Blood crit buff.
Foul TerritoryCause an environmental death by stunning an enemy.
Gun DownDestroy an active sentry gun using your pistol.
If You Build ItDestroy 3 enemy buildings while they are still under construction.
I'm Bat ManSurvive 500 damage in one life
Moon ShotStun an enemy for the maximum possible duration by hitting them with a long-range ball.
No-HitterSteal and then capture the enemy intelligence without firing a shot.
Out of the ParkBat an enemy 25 meters.
Pop FlyKill 20 players while double-jumping.
Quick HookKill a player in Well before the round starts.
Race for the PennantRun 25 kilometers.
Retire the RunnerKill a Scout while they are under the effect of Crit-a-Cola.
Round-TripperCapture the enemy intelligence 25 times.
Set the TableInitiate 10 point captures that ultimately succeed.
Severed TiesWhile using the Back Scatter, kill 20 friends from behind.
Side RetiredCapture the last point in a CP map.
Stealing HomeStart capping a capture point within a second of it becoming available.
Strike ZoneKill or assist kill 50 enemies while they are stunned.
The Big HurtStun 2 Medics that are ready to deploy an ÜberCharge.
The CycleIn a single life, kill an enemy while you are on the ground, in the air, and in the water.
Triple PlayCapture three capture points in a row in one life.
Triple StealCapture the enemy intelligence 3 times in a single CTF round.


Ain't Got Time to BleedKill 3 players with the Equalizer in a single life without being healed.
Backdraft DodgerKill a Pyro who has airblasted one of your rockets in the last 10 seconds.
Banner or BrothersBuff 5 Steam friends at once with the Buff Banner.
Bombs Away!Kill 3 people with the Air Strike during a single rocket jump.
Bomb SquaddieDestroy 10 sticky bombs with the shotgun in a single life.
Brothers in HarmsKill 10 enemies while assisting or being assisted by another Soldier.
Crockets Are Such B.S.Shoot two non-boosted crit rockets in a row.
Death from AboveRocket jump and kill 2 enemies before you land.
Death from BelowKill 10 opponents who are airborne with the Direct Hit.
DogfightKill a parachuting player while parachuting.
DominatorGet 3 dominations in a single life.
Duty BoundWhile rocket jumping kill an enemy with the Equalizer before you land or just after landing.
Engineer to EternityKill an Engineer as he repairs his sentry gun while it's under enemy fire.
For Whom the Shell TrollsBounce an opponent into the air with a rocket and then kill them with the shotgun before they land.
Frags of our FathersGib 1000 people.
Geneva ContraventionKill 3 defenseless players after a single match has ended.
Gore-a! Gore-a! Gore-a!Provide the enemy with a freezecam of you taunting over 3 of their body parts.
Guns of the Navar0wnedKill 5 Engineer Sentry Guns while you are standing outside of their range.
Hamburger HillDefend a cap point 30 times.
Medals of HonorFinish a round as an MVP on a team of 6 or more players 10 times.
Maximum PotentialCollect enough casualties to get the max clip for the Air Strike.
Mutually Assured DestructionKill an enemy sniper with a rocket after he kills you.
Near Death ExperienceKill 20 enemies with your Equalizer while you have less than 25 health.
Out, Damned Scot!Kill 500 enemy Demomen.
Project ExcelsiorParachute 19.47 miles.
Ride of the ValkartieRide the cart for 30 seconds.
Screamin' EagleKill 20 enemies from above.
Semper FryKill 20 enemies while you are on fire.
S*M*A*S*HAssist a Medic in exploding 5 enemies with a single ÜberCharge.
Spray of DefeatUse a grenade to gib a player.
The Boostie BoysBuff 15 teammates with the Buff Banner in a single life.
The Longest DazeKill 5 stunned players.
Trench WarfareKill your nemesis with a shovel.
Tri-Splatteral DamageKill 3 enemies with a single critical rocket.
Upper HandKill 3 players during the same parachute deploy.
War Crime and PunishmentIn a single life, kill 3 enemies who have damaged a Medic that is healing you.
War Crime SpybunalKill a Spy who just backstabbed a teammate.
Where Eagles DareGet the highest possible rocket jump using jump and crouch.
Wings of GloryKill an enemy soldier while both you and the target are airborne.
Worth a Thousand WordsProvide the enemy with a freezecam of your 21 gun salute.


ArsonistDestroy 50 Engineer buildings.
Attention GetterIgnite 100 enemies with the flare gun.
Baptism by FireForce 10 burning enemies to jump into the water.
BarbeQueQCause a dominated player to leave the server.
Burn WardIgnite 3 Medics that are ready to deploy an ÜberCharge.
Camp FireKill 3 enemies in a row, all within the same area.
ClearcutterKill 6 people with your axe in one life.
Combined FireUse your shotgun to finish off 20 players you've ignited.
Controlled BurnIgnite 50 enemies capturing one of your control points.
Cooking the BooksIgnite 5 enemies carrying your intelligence.
Dance Dance ImmolationKill 3 enemies while they're taunting.
Dead HeatKill an enemy in the same second that he kills you.
Fire and ForgetKill 15 players while you're dead.
Fire ChiefKill 1000 enemies.
FirefighterKill 500 enemies.
FirewallIgnite 5 Spies who have a sapper on a friendly building.
FirewatchIgnite 10 Snipers while they are zoomed in.
Flip-KabobIgnite a player that is being flipped by someone using the Flippin' Awesome taunt.
Freezer BurnProvide enemies with freezecam shots of each of your taunts.
Full Spectrum WarriorIgnite 3 enemy players using your Rainblower taunt.
Got A Light?Ignite an enemy Spy while he's flicking a cigarette.
Hot on Your HealsKill 50 enemies with your flamethrower, from behind.
Hot PotatoReflect 100 projectiles with your compressed air blast.
HotshotKill a Soldier with a reflected critical rocket.
I FryIgnite 10 disguised Spies.
LumberjackKill 3 people with your axe in one life.
Makin' BaconKill 50 Heavies with your flamethrower.
Next of KindlingIgnite an enemy, and the Medic healing him.
OMGWTFBBQKill and enemy with a taunt.
Pilot LightIgnite a rocket-jumping Soldier while he's in midair.
Plan BKill 10 enemies while you're both underwater.
PyromancerDo 1 million points of total fire damage.
PyrotechnicsKill 3 enemies in a single ÜberCharge.
Second Degree BurnKill a burning enemy who was ignited by another Pyro.
Spontaneous CombustionIgnite 10 cloaked Spies.
TrailblazerIgnite 10 enemies that have recently used a teleporter.
Weenie RoastHave 2 enemy Scouts on fire at the same time.


Air RaidKill 3 players during the same parachute deploy.
Beat Me Up, ScottyUse a critical swing with the Eyelander to kill 5 enemy players.
Blind FireDestroy an Engineer building that you can't see with a direct hit from your Grenade Launcher.
Bloody MerryProvide an enemy player with a freeze cam of your smiling face.
BrainspottingDecapitate 50 enemy players.
BravehurtKill 25 players defending a capture point or cart.
Caber TossBounce an enemy into the air and kill them before they land.
Chain ReactionGet 3 kills within 6 seconds using the Demoman charge.
Cry Some Moor!Destroy 50 buildings.
Double Mauled ScotchKill 2 people in a single sticky jump.
Flight ControlKill a parachuting player while parachuting.
Glasg0wnedKill 25 Scouts and Pyros with the Grenade Launcher.
He Who Celt ItUse the Sticky Launcher to kill an enemy player via environmental damage.
Head-On CollisionKill a charging Demoman while charging.
Highland FlingSticky jump a really long way...
Kilt in ActionKill 500 enemy Soldiers.
Laddy MacdethKill 50 enemies with direct hits from the Grenade Launcher.
Left 4 HeadsDecapitate 4 players with only 10 seconds between each kill.
Loch Ness BombsterKill an enemy player with sticky bombs within 5 seconds of them teleporting.
Operation High DiveParachute 19.47 miles.
PipebaggerKill at least three players with a single detonation of sticky bombs.
Robbed RoyalDestroy 100 enemy sticky bombs with the Scottish Resistance.
Scotch GuardKill 3 enemies capping or pushing a cart in a single Stickybomb detonation 3 separate times.
Scotch TapGlory in the slaughter of your enemies using the Eyelander.
Second EyeProvide an enemy player with a freeze cam of you shaking your rump.
Shorn ConneryDecapitate a cloaked Spy.
Slammy Slayvis WoundyaDecapitate an enemy Soldier who is brandishing the Equalizer.
Something Stickied This Way ComesKill 30 players with air burst sticky bombs.
Spynal TapKill 20 spies within 5 seconds of them sapping a friendly building.
Sticky ThumpUsing the Scottish Resistance, kill 3 players in separate explosions without placing new sticky bombs.
Tam O'ShatterDestroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.
Tartan SpartanDo 1 million points of total blast damage.
The Argyle SapBlow up an Engineer, his sentry gun, and his dispenser with a single Sticky bomb detonation.
The High RoadSticky jump onto a cap point and capture it.
There Can Only Be OneDecapitate your nemesis.
The Scottish PlayGet a melee kill while sticky jumping.
The Targe ChargeCharge and kill someone with your shield bash.
The StickeningKill 3 Heavies from full health with a single sticky bomb detonation.
Three Times a LaddyDominate three Engineers
U-TurnKill an enemy that you couldn't see at the beginning of your charge.
Well Plaid!Kill 10 enemies while assisting or being assisted by another Demoman.


Borscht BeltKill 10 Heavies with The K.G.B. (Killing Gloves of Boxing)
Class StruggleWork with a friendly Medic to kill an enemy Heavy & Medic pair.
Communist Mani-FistoKill an enemy with a critical punch.
Crime and PunishmentKill 10 enemies carrying your intelligence.
Crock BlockSurvive a direct hit from a critical rocket.
Division of LaborKill 10 enemies with a Medic assisting you, where neither of you die.
Don't Touch SandvichKill 50 Scouts using Natascha.
Factory WorkerKill 20 enemies while being recharged by a dispenser.
Five Second PlanKill an enemy in the first 5 seconds after you exit a teleporter.
Gorky ParkedKill 25 enemies while you're standing on a control point you own.
Heavy IndustryFire $200,000 worth of minigun rounds in a single life.
Icing on the CakeGet 20 kills on players that you're dominating.
Iron KurtainTake 1000 points of damage in a single life.
KollectivizationGet 1000 assists.
Konspicuous KonsumptionEat 100 sandviches.
Krazy IvanKill 50 enemies while both you and your victim are underwater.
Lenin A HeadHelp 5 teammates get revenge on their nemeses.
MarxmanKill 10 enemies in mid-air with the minigun.
0wn the Means of ProductionRemove 20 stickybombs by killing the Demomen who produced them.
Party LoyaltyKill 50 enemies within 3 seconds of them attacking your Medic.
Permanent RevolutionKill 5 enemies without spinning down your gun.
PhotostroikaProvide an enemy with a freezecam shot of you taunting while invulnerable.
PurgeKill 15 enemies capturing a control point you own.
Pushkin the KartGet 50 caps on payload maps.
RasputinIn a single life, get shot, burned, bludgeoned, and receive explosive damage.
RationingKill an enemy with your shotgun while you're out of minigun ammo.
Redistribution of HealthHeal 1000 damage with med-kits in a single life.
Red OktoberfestEarn a domination for a Medic who's healing you.
Show TrialKill an enemy with a taunt.
Soviet BlockWhile invulnerable and on defense, block an invulnerable enemy Heavy's movement.
Soviet UnionGet 25 enemy kills where you either assist or are assisted by another Heavy.
Spyalectical MaterialismKill or assist in killing 10 cloaked Spies.
Stalin the KartBlock the enemy from moving the payload cart 25 times.
Supreme SovietGet ÜberCharged 50 times.
Vanguard PartyBe the first on your team to start capturing a control point in a round.


Battle RustlerTeleport 100 team members into battle.
Best Little Slaughterhouse in TexasRack up 5000 kills with your Sentry Guns.
Breaking MorantKill 10 Snipers with a sentry gun under the control of your Wrangler.
Building BlockHave a sentry shielded by the Wrangler absorb 500 damage without being destroyed.
Built to LastHelp a single building tank over 2000 damage without being destroyed.
Circle the WagonsRepair 50,000 damage to friendly buildings constructed by other players.
Death MetalPick up 10,000 waste metal from pieces of destroyed buildings.
DeputizedGet 10 assists with another Engineer where a sentry gun was involved in the kill.
Doc HolidayHave a dispenser heal three teammates at the same time.
Doc, Stock, and BarrelRepair a sentry gun under fire while being healed by a Medic.
Drugstore CowboyHave dispensers you created dispense a combined amount of 100,000 health over your career.
Fistful of SappersDestroy 25 sappers on buildings built by other team members.
Frontier JusticeHave your sentry kill the enemy that just killed you within 10 seconds.
Get Along!Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Honky Tonk ManSmash an enemy player's head in with your guitar.
How the Pests was GunnedDestroy 50 enemy stickybombs lying in range of friendly buildings.
If You Build It, They Will DieHaul a level 3 sentry gun into a position that achieves a kill shortly after being redeployed.
Land GrabHelp a teammate construct a building.
No Man's LandUse a sentry gun to kill 25 enemy players that are capturing a point.
(Not So) Lonely Are the BraveKeep a Heavy healed with your dispenser while he gains five kills.
Patent ProtectionDestroy an enemy Engineer's sentry gun with a sentry under control of your Wrangler.
Pownd on the RangeKill 10 enemies outside the normal sentry gun range using the Wrangler.
Quick DrawKill a Spy and two sappers within 10 seconds.
RevengineeringUse a revenge crit to kill the enemy player that destroyed your sentry gun.
Rio GrindPerform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.
Search EngineKill 3 cloaked Spies with a sentry gun under control of your Wrangler.
Silent PardnerUpgrade 50 buildings built by other team members.
Six-String SingerProvide an enemy player with a freeze cam of your guitar playing skills.
Texas RangerHaul buildings 1 km over your career.
Texas Two-StepUse your shotgun to finish off an enemy recently damaged by your sentry gun.
The Extinguished GentlemanHave dispensers you built extinguish 20 burning players.
The Wrench ConnectionKill a disguised spy with your Wrench.
Trade SecretsKill 20 players carrying the intelligence.
Uncivil EngineerProvide an enemy player with a freeze cam of you and the sentry that just killed them.
UnforgivenKill 3 enemies with revenge crits without dying.


AutoclaveAssist in burning 5 enemies with a single ÜberCharge on a Pyro.
Autopsy ReportProvide an enemy with a freezecam shot of you taunting above their ragdoll.
Bedside MannerBe healing a teammate as he achieves an achievement of his own.
Big PharmaAssist a Heavy in killing 10 enemies, where neither of you die.
Blast AssistAssist in exploding 5 enemies with a single ÜberCharge on a Soldier.
Blunt TraumaAssist in punching 2 enemies with a single ÜberCharge on a Heavy.
Chief of StaffAccumulate 1 million total heal points.
ConsultationAssist a fellow Medic in killing 3 enemies in a single life.
Doctor Assisted HomicideAssist in killing 20 nemeses.
Does It Hurt When I Do This?Kill 50 Scouts with your syringe gun.
Double Blind TrialDeploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
Family PracticeÜberCharge 5 of your Steam Community Friends.
First Do No HarmPlay a full round without killing any enemies, and score the highest on a team of 6 or more players.
FYI I am A MedicUse your bonesaw to kill a spy who has been calling for 'Medic!'.
Grand RoundsHeal 200 teammates after they've called for 'Medic!'.
Group HealthWork with 2 other Medics to deploy 3 simultaneous ÜberCharges.
House CallJoin a game that one of your friends is in and then deploy an ÜberCharge on him.
Hypocritical OathKill an enemy Spy that you have been healing.
Infernal MedicineExtinguish 100 burning teammates.
InternAccumulate 7000 heal points in a single life.
Medical BreakthroughAssist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.
Medical InterventionSave a falling teammate from dying on impact.
Midwife CrisisHeal an Engineer as he repairs his sentry gun while it's under enemy fire.
Peer ReviewKill 10 Medics with your bone saw.
Placebo EffectKill 2 enemies in a single life, while having your ÜberCharge ready, but undeployed.
Play Doctorn a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
Preventive MedicineBlock the enemy from capturing a control point with an ÜberCharged teammate.
Quadruple BypassHeal a teammate who's taking fire from 4 enemies at once.
SawbonesHit enemies with your bonesaw 5 times in a row without dying or missing.
Second OpinionÜberCharge 2 teammates at once.
SpecialistAccumulate 10000 heal points in a single life.
Surgical PrepHave an ÜberCharge ready before the Setup phase ends.
Trauma QueenDeploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
TriageDeploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
Ubi concordia, ibi victoriaAssist in killing 3 enemies on an enemy control point, in a single life.
You'll Feel a Little PrickAssist in killing 3 enemies with a single ÜberCharge on a Scout.


Australian RulesDominate an enemy Sniper.
Beaux and ArrowsKill a Heavy & Medic pair with the bow.
Be EfficientGet 3 kills with the Sniper Rifle without missing a shot.
Be PoliteProvide an enemy with a freezecam shot of you doffing your hat.
Consolation PrizeGet backstabbed 50 times.
Dead ReckoningKill an enemy with an arrow while you're dead.
De-sentry-lizedDestroy 3 Engineer Sentry Guns.
Dropped DeadKill a Scout in midair with your Sniper Rifle or the Huntsman.
Eagle EyeWhile using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.
Enemy at the GateKill an opponent within the first second of the round.
Flight CancelledKill 25 parachuting players with a critical headshot.
Friendship is GoldenExtinguish a burning teammate with your Jarate.
Have a PlanCapture the flag in CTF.
HipshotWhile using The Classic, kill 10 enemies with a full charge, no-scope headshot.
Jarate ChopUse your Kukri to kill 3 enemies doused in your Jarate.
Jarring TransitionUse Jarate to reveal a cloaked Spy.
Jumper StumperKill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Kill Everyone You MeetKill 1000 enemies.
Kook the SpookKill 10 Spies with your Kukri.
My Brilliant CareerTop the scoreboard 10 times on teams of 6 or more players.
Not a Crazed Gunman, DadIn a single life, kill 3 enemies while they are achieving an objective.
Number One AssistantScore 5 Assists with the Jarate in a single round.
Parting ShotHeadshot an enemy player the moment his invulnerability wears off.
PincushionHit an enemy with 3 arrows, without killing them.
Prime CutsWhile using The Classic, gib all 9 classes during a single round.
Rain on Their ParadeJarate an enemy and the Medic healing him.
Robbin' HoodTake down an intelligence carrier with a single arrow.
Rode Hard, Put Away WetJarate an enemy that you're dominating.
Saturation BombingJarate 4 enemy players with a single throw.
Self-destruct SequenceHeadshot 10 enemy Snipers.
ShaftedStab an enemy with an arrow.
Shock TreatmentKill a Spy whose backstab attempt was blocked by your Razorback.
Shoot the BreezeKill a fully invisible Spy in a single hit.
Socket to HimHeadshot an enemy Demoman.
The Last WaveProvide an enemy with a freezecam shot of you waving to them.
Triple PreyIn a single round, get a kill with 3 different weapons.
Trust Your FeelingsGet 5 kills with the Sniper Rifle without your scope.
ÜberectomyKill a Medic that is ready to deploy an ÜberCharge.
William Tell OverkillPin an enemy Heavy to the wall via his head.


A Cut AboveKill a gun-wielding Spy with your knife.
Agent ProvocateurBackstab your Steam Community friends 10 times.
Burn NoticeSurvive 30 seconds after being ignited while cloaked.
Come in From the ColdGet a Revenge kill with a backstab.
Constructus InterruptusKill an Engineer who is working on a sentry gun.
Counter EspionageBackstab a disguised Spy.
Deep UndercoverWhile using the Cloak and Dagger, kill the same enemy 3 times, all within the same area in a single life.
Die Another WayKill a Sniper after your backstab breaks his Razorback.
DiplomacyKill 50 enemies with the Ambassador.
Dr. NoooooBackstab a Medic that is ready to deploy an ÜberCharge.
Fast FingersBackstab a Scout that is using the Back Scatter.
For Your Eyes OnlyProvide an enemy with a freezecam shot of you flicking a cigarette onto their corpse.
FYI I am a SpyBackstab a Medic who has healed you in the last 5 seconds.
High Value TargetBackstab an enemy who is dominating 3 or more of your teammates.
Identity TheftBackstab the enemy that you're currently disguised as.
Insurance FraudKill an enemy while you're being healed by an enemy Medic.
Is It Safe?Backstab 50 enemies who are capturing control points.
Joint OperationSap an enemy Sentry Gun within 3 seconds of a teammate sapping another.
May I Cut In?Backstab an enemy and the Medic healing him within 10 seconds of each other.
On Her Majesty's Secret SurfaceStart capping a capture point within a second of it becoming available.
Point BreakerKill 15 enemies who are standing on a control point they own.
Sap AuteurDestroy 1000 Engineer buildings with sappers.
SapsuckerSap an enemy building, then backstab the Engineer who built it within 5 seconds.
SkullpluggeryHeadshot 20 Snipers with the Ambassador.
Slash and BurnBackstab an enemy, who then switches to Pyro before they respawn.
Sleeper AgentKill an enemy who triggered your feign death in the last 20 seconds.
Spies Like UsWhile cloaked, bump into an enemy cloaked Spy.
SpymasterBackstab 1000 enemies.
The Man From P.U.N.C.T.U.R.E.Stab an enemy while fencing.
The Man with the Broken GunsBackstab an Engineer, then sap 3 of his buildings within 10 seconds.
The Melbourne SupremacyDominate a Sniper.
TriplecrossedBackstab 3 Snipers in a single life.
WetworkStab an enemy to death while under the influence of Jarate.
Who's Your Daddy?Headshot 3 Scouts with the Ambassador.
You Only Shiv ThriceBackstab 3 enemies within 10 seconds.


That's A WrapSave your very first replay.
We Can Fix It In PostWhile watching a replay, press space bar to enter the editor.
Time For Your Close-Up, Mr. HaleRender a replay into a movie.
Star Of My Own ShowSpend some time editing a replay.
Home MovieAchieve 100 YouTube™ views for your movie.
Local Cinema StarAchieve 1,000 YouTube™ views for your movie.
Indie Film SensationAchieve 10,000 YouTube™ views for your movie.
BlockbusterAchieve 100,000 YouTube™ views for your movie.



Attack o' LanternCause the deaths of 5 players by exploding nearby pumpkin bombs.
Candy CoronerCollect 20 Halloween pumpkins from dead players to unlock a hat.
Costume ContestKill a Spy disguised as your current class.
Ghastly Gibus GrabDominate a player wearing the Ghastly Gibus to earn your own.
Scared StiffKill a player scared by a ghost.


Sleepy Holl0WNDKill the Horseless Headless Horsemann.
Gored!Collect the Horseless Headless Horsemann's Haunted Metal Scrap.
Masked MannCollect the Haunted Halloween Gift in Mann Manor.
Sackston HaleCraft the Saxton Hale Mask.


Optical DefusionKill MONOCULUS!
Dive Into A Good BookGet to Loot Island and claim your reward!


A Lovely Vacation SpotGet to Skull Island and claim your reward!
Wizards Never ProsperKill MERASMUS!


Hat Out of HellGet the loot from Skull Island in Hell
Helltower: Competitive SpiritWin 142 rounds.
Helltower: Hell on WheelsSend Redmond/Blutarch to Hell 10 times.
Helltower: Hell's SpellsGet and use a rare spell.
Helltower: Mine GamesPerform 17 environmental kills in Hell.
Helltower: Skeleton CoupKill 99 skeletons.
Helltower: Spelling SpreeUse spells to kill 25 players.
The Mann-tastic FourEarn 4 of the Helltower achievements.


ClassassinGet one or more kills as all nine classes in one round.
Raze the RoofKill two people on the roof of the center control point in a single life.
Real StealWin a round in which the enemy team has attempted to capture your final control point.
Terminated, TooKill a player by pushing them into the cauldron fire.
Dead HeatPlay through a back-and-forth battle for 15 control point captures.
Cap TrapKill an enemy who is capturing a control point with a critical hit.
Foundry Force FivePlay in a game with five or more players from your Friends list.
Two Minute WarningBe part of a team that wins within two minutes.
The CrucibleWin 137 Rounds.
Five the Fast WayCapture the final control point within five seconds of your team capturing the previous control point.
Claim JumperCapture a control point within 12 seconds after exiting a teleporter.

Christmas Event

Gift GrabCollect three gifts dropped by opponents.


Failure to LaunchKill 3 players riding the elevator within 10 seconds.
Lift-offedPush a player into the rocket's exhaust path at the end of the round.
Mission ControlPick up the Australium from its home position and capture it without dropping it.
Flight CrewPlay in a game with 5 or more players from your Friends list.
Escape FerocityKill an enemy who has damaged the Australium carrier in the last 3 seconds.
The Fight StuffWin 138 Rounds.
Cap-ogeeWin a round with at least 5 teammates on the elevator.
Best Case ScenarioKill 6 enemies carrying the Australium during the same round.
Plan Nine to Outer SpaceLaunch the rocket as all 9 classes.
Rocket BoosterWin a round after the enemy team has opened the rocket lid.
Space CampKill an enemy within the broken crate area while they attempt to pick up the neutral Australium.

Mann vs. Machievements

.executionerIn a single wave, kill 15 bomb-carrying robots in a row before they level up.
A Bygone CenturyPit 100 enemies in Rottenburg.
Balls-EDestroy the tank during the final seconds of the bomb being deployed.
Bank On ItAs a Sniper collect $500 in a mission without running over the currency packs.
Bot-BusterKill 5 robots in a single explosion from detonating a sentry buster.
Brotherhood of SteelComplete a mission with 5 people on your Friends List.
Chippin' InAs a team, pit 10 guys in a single wave in Mannhattan.
Clockwork CarnageDestroy two tanks within 5 seconds of each other.
Clockwork ConquerorDestroy a tank within 20 seconds of its arrival.
Crasher CrusherPlay an advanced wave in Rottenburg without the bomb entering the town.
Ctrl + Assault + DeleteDestroy a sentry buster before it reaches its target.
Deus Ex MachinaDefeat a wave in an advanced difficulty mission without dying once.
Dazed and DefusedStun 50 robots while upgraded with rocket specialist.
Do Androids Dream?As a Scout, use the Sandman to mark 15 robots for death in a single wave.
Engine BlockPrevent the bomb from ever reaching an alarm zone during the final wave of an advanced difficulty mission.
Fast CachePick up a credit pile that is about to expire.
Frags to RichesEarn all credit bonuses in an advanced difficulty mission.
German EngineeringUse a canteen charged with ÜberCharge to destroy 15 robots.
Get Off My LawnPlay an advanced mission without losing a single gate in Mannhattan.
Ghost in the MachineUse a canteen charged with 'Teleport to Spawn' and then kill the bomb carrier within 5 seconds.
Hack of All TradesPlay an entire mission as a single class, and do this for every class.
Hard ResetAs a Pyro, reset the bomb 3 times in a single wave.
Heavy MettleDuring a wave, use rage as a Heavy to push a robot about to deliver the bomb.
Kritical TerrorUse a canteen charged with Crit Boost to destroy a giant robot.
Maximum PerformanceMax out all resistances on a single class.
Metal MassacreDestroy 1,000,000 robots.
Negative ChargeKill 5 Medics that are ready to deploy an ÜberCharge in a wave.
Now Legal to EatOoohh Ooh Ahh Ahhhh! Mannhattan.
Palace-aidKill a tank before it crashes through the barrier in Rottenburg.
Raid ArrayComplete the Crash Course, Doe's Drill, and Mann-euvers missions.
Real StealAs an Engineer, escape with your sentry as a sentry buster is about to detonate.
Reanimator 2Use one ÜberCharge to quickly revive 2 teammates within 5 seconds.
Robot FlushKill 5 enemies with a single rocket while upgraded with rocket specialist.
Shell ExtensionDuring a wave, use a canteen charged with Ammo Reload to refill an empty weapon slot.
Silicon SlaughterDestroy 100,000 robots.
Sly VoltageAs a Spy, sap 10 robots at once.
Software DowngradeAs a team, kill 50 stunned radiowave robots in an advanced mission in Mannhattan.
Spam BlockerDuring a wave, defend the hatch 10 times from robots about to deliver a bomb.
Spark PluggerAs a Sniper, kill 4 enemies simultaneously.
Steel FragnoliasComplete all waves successfully in a mission.
System UpgradeMax out all primary weapon upgrades.
T-1000000Collect 1,000,000 credits in your career.
Tech WreckerAs a Demoman, kill 10 robots in a single detonation.
TurbochargerBuff 4 or more teammates as a Soldier at the same time in a single wave.
UndeleteDuring a wave, use a canteen charged with Instant Building Upgrade to build a new sentry gun within 3 seconds of your previous sentry gun's destruction.
Urban StrikeKill 500 gate crashing robots in Mannhattan.
Vial SharingAs a Medic, share your canteen 5 times in a single wave.
Wage Against the MachineEarn a credit bonus at the end of a wave.
Wall Of PainBlock 5,000 damage with the shield as a Medic in a single life.

Team Fortress 2

This is a complete guide for Team Fortress 2. In Guide for Team Fortress 2, we included, Information about maps and tips to win the other team! Don't miss the guide if you're playing Team Fortress 2! Download Guide for Team Fortress 2 to win with your teammates with tactics!

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